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Old Apr 07, 2007, 03:51 PM // 15:51   #21
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Originally Posted by savage vapor 33
Not even makes it more fun, it makes it harder to complete certain areas. If I was constantly playing against (human AI) GW would be to easy.
I've done it. You can't interrupt it as it's being cast due to the flight time, but if you're an avid interrupter like me, with some enemies (primarily monks with healing skills), you sort of feel when they're about to cast it. I'm serious, you really do.

I don't mind the enemy interrupts too much, as not that many enemies even have interrupts to begin with (or at least, not that many that I know of).
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Old Apr 07, 2007, 05:26 PM // 17:26   #22
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Back to the topic, I think AI should not interupt 0.25 spells. It's just guessing or spamming, but no NPC or human actually would spam spell interupts. For rangers this might be different, but even they will miss a lot of times the 0.75 second cast if the are reactive (. If they "guess" they might actually hit it). I find the AI interupting 0.25 cast skills with spells extremely artificial (and unrealistic), and it should be changed to my opinion. I have seen both sides do it, and I just don't like it.
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Old Apr 07, 2007, 05:57 PM // 17:57   #23
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Once you get the timing down its not difficult... AT ALL. Seriously, the after cast delay of all spells is .75 and the attack skill "after cast" is speed of the weapon. Just cast in rhythm of the weapon/caster.

As you probably guessed, this is especially easy if the target spams.
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Old Apr 07, 2007, 06:01 PM // 18:01   #24
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Quote:
Originally Posted by Eldin
Ibut if you're an avid interrupter like me, with some enemies (primarily monks with healing skills), you sort of feel when they're about to cast it. I'm serious, you really do.
I know what you mean, it's even easier to read and predict AI casting spells.
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Old Apr 07, 2007, 06:13 PM // 18:13   #25
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I can't interrupt It's definitely not the reflexes...damn ping!
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Old Apr 07, 2007, 06:49 PM // 18:49   #26
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I have a pretty decent ping most of the time. And when I do, I generally have fast reflexes enough to interrupt 3/4 second casts with CoF or any other interrupt spell. Although with most of the cast times for them you need to learn to be able to predict when a skill is going to be used. (Which I can seem to do pretty well...Distracting Shot on Orison of Healing FTW!) Anyway, I think the AI interrupts are fine as they are, most of them are just lucky shots. Human players would be the same, they would get a lucky shot now and then. If you target your opponents in the correct order then interruptions shouldn't be a problem. Also, you should be able to counter with something should the skill you use be interrupted. Either way, I don't think it should be changed. This way it remains a challenge...(Sometimes!)
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Old Apr 07, 2007, 06:59 PM // 18:59   #27
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I'm sorry u spam interuptspells, by guessing? Well, not me, I actually try to hit a skill or in the end, or try to prevent it from firing one if near death. Call me silly that i can't "predict", but i rather don't waste energy and waste slowly recharging spells, unlike a ranger that can "spam" his interupts if he feels like it. You cannot interupt a monk if he doesnt need to heal, so if there is no "pressure" you predict nothing. Trying to interupt a predicted infuse is also not very common in GvG.
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Old Apr 07, 2007, 07:37 PM // 19:37   #28
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Quote:
Originally Posted by Patrick Smit
I'm sorry u spam interuptspells, by guessing? Well, not me, I actually try to hit a skill or in the end, or try to prevent it from firing one if near death. Call me silly that i can't "predict", but i rather don't waste energy and waste slowly recharging spells, unlike a ranger that can "spam" his interupts if he feels like it. You cannot interupt a monk if he doesnt need to heal, so if there is no "pressure" you predict nothing. Trying to interupt a predicted infuse is also not very common in GvG.
I'm only speaking from PvE experience. I've never done GvG in my life so I can't really comment on that. In PvE though you do get to know the pattern of skills and note that if other party members are taking damage in a group with a monk in it then the monk is obviously going to try to use healing spells on them, hence "predicting" when the monk is going to use a particular spell. Anyway, I don't spam my attacks, I have other skills beyond the interrupt skills that I like to bring with me anyway. And I wasn't talking about myself when I mentioned guessing. Because of course, sometimes casts will be inconsistent and human players will take a guess or a gamble (Whichever way you look at it) in an attempt to interrupt a spell. It doesn't make you any less of a player for doing so. Let's call them educated guesses as some PvE bot players (For want of a better term) are very predictable.
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Old Apr 07, 2007, 09:05 PM // 21:05   #29
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/unsigned for change

the interupt ai is fast and can be bad but over all not impossible. If it wasnt for the mesmers in PvE you would walk through it like it was nothing. Mesmers with necros in enemy party make it ruthless and fun.

as someone else said

Bring on Hard Mode!

~the rat~
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Old Apr 07, 2007, 10:27 PM // 22:27   #30
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Interrupting 3/4 casts with mes and 1s casts with Ranger isn't hard if your ping isn't insane.

I have no problem with AI having inhuman reactions... like interrupting 1/4s cast skills with 1/4s fast casting interrupts. Its when they interrupt things faster than they can even use the skill that pisses me off. All those retarded Savage Slash's hitting 1/4s cast skills when its a 1/2s interrupt that doesn't get spammed (if you have nothing better to say than stop chaining, f*ck off). When they get into the realms of precognitive interrupts it starts to piss me off.
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Old Apr 08, 2007, 03:00 PM // 15:00   #31
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At the very least I'd hope that the cast-time for Assassin's Promise could be reduced... It is effectively supposed to be instantaneous... and it is supposed to fail if I cannot kill the enemy within the time limit. The frequency with which I get the spell itself interrupted though is quite obscene.

It isn't just standard interrupts either... but knockdowns too.
Given the description alone it should have a 1/4 second cast time... and it should be my own fault if I cannot kill the enemy in 13 seconds.

... Then again there is the hex removal.... but I know better than to cast Assassin's Promise on something with hex removal.


In any case.... it is downright silly.
I never have those sort of interrupt problems in Alliance Battles... Humans just don't do it.
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Old Apr 09, 2007, 03:02 PM // 15:02   #32
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There are mantras to prevent interruptions... You can strafe-avoid arrows... you can run from warriors you know that can interrupt....

AI won't do some of those things, half of the time tey will stand and let you interrupt them too.
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Old Apr 09, 2007, 05:11 PM // 17:11   #33
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Talking Has anyone tried cancelling?

Uh. Has anyone tried cancelling?

Try to use skill, cancel nearly immediately, hopefully the enemy AI interrupts nothing (Nyah! ), now use skill.

Sure you waste energy if it's a spell, but if it's a signet you don't . You could (should?) use a cheap unimportant skill as bait.

If it's a human you should probably wait about 100-200 ms before cancelling. Work it out from: human reflexes + their likely ping + fast cast boost * 0.25 * ( 0.25 to 0.5 (two HCT mods) ) seconds.

With AI it's probably 0+0+ fast cast boost * 0.25 * ( 0.25 to 0.5 (two HCT mods) ) seconds.

But what do I know. Nobody listens to me anyway .

Last edited by targetdrone; Apr 09, 2007 at 05:15 PM // 17:15.. Reason: Hopefully made math clearer...
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Old Apr 09, 2007, 05:21 PM // 17:21   #34
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Quote:
Originally Posted by MithranArkanere
There are mantras to prevent interruptions... You can strafe-avoid arrows... you can run from warriors you know that can interrupt....

AI won't do some of those things, half of the time tey will stand and let you interrupt them too.
They don't exactly come cheap.

How the hell can you strafe and cast?

Don't you think they run after you?

I was once in Gyala Hatchery monking. 3 Savage Slash Kurzick Warriors chasing me and a Power Spiking/Instability Mesmer on me. I go to cast a 1/4s cast skill, Savage Slashed... fall over. Get up and try to RoF, interrupted barely 5 milliseconds after i started casting. Killed.

The AI seems to have got smart when it comes to mesmer interrupts. If they're going to miss due to you cancelling or sometimes when they mistime it they do actually cancel the skill.
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Old Apr 09, 2007, 05:27 PM // 17:27   #35
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And what about [wiki]Dazed[/wiki]
You can always bring that when there will be hard interrupters in the area.
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Old Apr 09, 2007, 05:56 PM // 17:56   #36
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i see no problems with the AI having faster reaction time then humans... it does cut down on quite a bit of ppl soloing and such...

on a side note....

There are certain things being interrupted though, that have no possible way to be interrupted....

If i get my Shouts or my Stances interrupted one more time by Distracting Throw (spear attack, if conditioned you are interrupted) i think i am going to cry.....
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